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high rated
Stellaris

Standalone installer updated: [Windows, Linux, Mac] 3.11.3.0 ⇒ 3.12.1.

Full Changelog
3.12.1 "Andromeda" Features

• Added a button to resync/wait for a resync to the Multiplayer Out of Sync dialog
• Added the ability to select to continue playing as another empire after game over

① Improvements
• Managers, Priests and Telepaths now automatically inherit _add modifers from Bureaucrats in addition to _mult modifiers
• The Rackets and Ketlings are now related.
---• The Ketlings no longer need Mind over Matter to undertake Psionic Ascension
---• The Rackets are now cyborgs with the trading algorithms trait
⯈ More Machine Improvements:
• Machine and Robot Uprisings have a chance to spawn as Individualistic Machines (requires The Machine Age)
• Undergoing synthetic ascension now grants species the robot version of various origin linked species traits
• Robots and Machines now have the option to select genders. (Indeterminate remains an option.)
• Machine Intelligences no longer suffered from additional empire size from colonies
• Machine Worlds:
---• Jobs on Machine Worlds are doubled if you have the Machine World AP
---• Machine Worlds have a new Coordinator District
⯈ Fallen Empire Improvements:
• The Fallen Materialist empire now uses cybernetic portraits for owners of The Machine Age
• The Fallen Materialist empire's primary species will now have the Cybernetic trait
• The Fallen Spiritualist empire's primary species will now have the Psionic trait

② Bugfixes
• Fixed median preferred attack range being calculated incorrectly.
• Now cannot start fleet upgrade if you can't afford it outright and your balance for the missing resources is not strictly positive
• Homicidal Empires will no longer get the Spiteful Leader trait since they can not have rivals.
• The Princeps Drone trait should no longer improve regular pop output.
• Added a tooltip to inform the player why some scientists might not be able to be assigned to the council
• ancrel.10 now has a working title
• Fixed a spelling error in Lost Junker
• Mega-Engineering no longer shows the Quantum Catapult as an unlock
• The ship previewer in empire creation now uses the same lighting as the ship designer
• All namelists should now have fallback generic names for army types
• Warplings now use the correct localisation for their army name
• Fixed numerous Negative Mass bugs
• Fixed an event referring to the Animator of Clay as the Architect of Clay
• Fixed a blank line sometimes showing up on some species trait tooltips
• Kaleidoscope event chain: fixed Kaleidoscope occasionally spawning in fallen empires
• Kaleidoscope event chain: the "Wonder Sphere" can only be built once
• The fully upgraded Dyson Sphere is now hidden from the Megastructure outliner unless you can upgrade it to the Wonder Sphere
• Fixed global ship designs country type restriction so awakened empires are not allowed to use ai transports
• Made removal of expired leader from leader pool only happen on refresh
• Restoring a ruined orbital ring should no longer use Megastructure build capacity
• Addded a fallback case for distar.1 if you have no valid neighbors.
• Fixed system not being annexed in total war if its planets are occupied by other empires in other wars.
• Invading the Solarpunk Empire with troops will now properly get them to yell at you.
• Marauder fleets can now go to systems that are only reachable through bypasses.
• Enigmatic Cache can now go to systems that are only reachable through bypasses.
• Caravaneers can now go to systems that are only reachable through bypasses.
• Upkeep for jobs that provide pop assembly no longer state "Pop Assembly Upkeep but instead use scripted loc to fetch the job name
• Statospheric Vents now properly have a description
• Fixed some army modifiers from governors' traits not being applied.
• Fixed the modifier for the Unifier trait only applying to unity from administrator jobs instead of unity from all jobs
• Fixed the Ion Cannon having the wrong muzzle flash
• Added checks to ensure the Chosen only declare on valid empires
• Corrected some auto-assignment weights for worker jobs when near a deficit
• Corrected the Psionic and Latent Psionic species traits using each others' icons
• Fixed a COUNTRY_RESOURCE oos happening on the next month change after a hotjoin
• Fixed a crash when switching between countries while in observer mode with the Leader View open.
• Fixed a typo that was causing issues with AI leader assignment
• Fixed a Void Dweller Prosperity tradition having an outdated tooltip
• Fixed missing ORs in the AI weights for Defender of the Galaxy
• Fixed revolts sometimes generating illegal empires
• Fixed some typos in the triggers for colony types
• Fixed the tooltip for recruiting a curator scientist
• Lithoid farmers will no longer abandon their jobs if they live in an empire that uses food
• Planets depopulated by Clone Army pops dying off from lack of Clone Vats should no longer permanently be rendered as having 0% habitability
• Reduced the chance for Galactic Doorstep empires to find Skrand from 91% to 33% for your starting gateway and 67% for other repaired gateways
• The Princeps Drone trait should no longer improve regular pop output.
• The Quantum Catapult can now be correctly researched and built before researching Mega-Engineering, which is only required for the final stage
• The Shallarian System will now spawn just out of reach of the Xenophobic Fallen Empire's reach.
• Your empire will no longer part with irreplaceable science ships such as the Vivairum no matter how much the Caravaneers ask.
• The uplifted species trait will no longer mention being a pre-FTL.
• Situation log and anomaly entries should no longer have part of their border missing when hovering over them.
high rated
Tunguska: The Visitation

Updated to 1.83-2

Changelog from SteamDB:

Update 1.83-2 Patch Notes

• I finally figured out why running around with controller feels so awkward: it only has 8 directions. Now there are infinite directions!

• Fixed the HR1 recipe for Spanish

• Fixed a bug with journal page flipping when you type on the notes

• Added an audio distortion filter on each gun to make the gunshots more bright and punchy

• Now if you have unsuitable attachment installed (looking faded), the character no longer keeps on pulling out the weapon when you close the inventory

• Fixed a bug with Spanish language show displayed correctly for campfire dialogues

• Fixed a null pointer exception when mutants get hurt by anomalies
high rated
Hero of the Kingdom II

Updated to 1.3.9 (Galaxy & Offline Installer)

Changelog posted by the developer in the game forum:
Major update - Hero of the Kingdom II v1.3.9

The new version brings significant changes and improvements:

* The game has replaced some quest icons to better indicate the tool or weapon needed.
* The game has replaced the merchant icons to better indicate the type of items in the store.
* The game has improved bartering with a multiplier.
* The game has fixed a number of minor bugs and translation errors.
* The game uses a new engine with more effective and in some cases sharper rendering.
* The game no longer supports custom user profile names (old profiles will retain their names).
* Windows version requires Windows 10 or higher.
* Windows version no longer supports 32-bit executable.
* Windows version uses DirectX11 instead of DirectX9 with greatly increased efficiency.
* Windows and macOS versions have better support for windowed mode, and the game window can be resized.
* macOS version requires macOS 11 Big Sur or later.
* macOS version has universal binary and supports both Intel x86-64 and Apple Silicon.
* macOS version uses Metal instead of Open GL when running on Apple Silicon.
* macOS version uses AVFoundation instead of Open AL when running on Apple Silicon.
* macOS bundle is signed and notarized.

The old version of the game is still available under "legacy" beta branch. The old version can be run on Windows XP and higher (64-bit as well as 32-bit).
high rated
Parkitect

Updated to 1.10a (Galaxy & Offline Installer)

Changelog from SteamDB:
1.10a Update

This months update contains the following changes:

Version 1.10a:

• added modding support for River Rapids boats
• fixed guests could sometimes get unhappy about how long a transport ride is taking but stay on anyways
• fixed playing custom mp3s through a controlled speaker could loop the audio sometimes
• fixed not being able to adjust water color of Boat Dark Ride
• fixed "Start in multiplayer" button getting cut-off on HappyCo Harbour scenario when playing in French
• multiplayer: fixed a desync that could happen when building near boat rides
• multiplayer: should fix certificate errors some people were getting (hopefully for real this time?)

April 2024 Build Challenge Results

Here are the winning entries:

These workshop items are now included as default blueprints in the game

Nicks Jungle Adventure

Excitement: 54.9 (High)
Intensity: 0.8 (Low)
Nausea: 2.1 (Very low)

Approximate Cost: ~$7,495.00
Approximate Cost (without decoration): ~$2,348.00

+++

Treasure Market

Excitement: 59.4 (High)
Intensity: 6.1 (Low)
Nausea: 1.0 (Very low)

Approximate Cost: ~$7,499.98
Approximate Cost (without decoration): ~$2,620.00

+++

It's A Small Castle

Excitement: 45.4 (High)
Intensity: 3.7 (Low)
Nausea: 1.0 (Very low)

Approximate Cost: ~$7,488.97
Approximate Cost (without decoration): ~$2,499.00

+++

Dino Adventurea

Excitement: 46.8 (High)
Intensity: 6.5 (Low)
Nausea: 2.1 (Very low)

Approximate Cost: ~$7,494.69
Approximate Cost (without decoration): ~$2,712.00

+++

Into the Wasteland

Excitement: 47.3 (High)
Intensity: 1.0 (Low)
Nausea: 2.1 (Very low)

Approximate Cost: ~$7,491.04
Approximate Cost (without decoration): ~$2,667.00
high rated
Hero of the Kingdom

Standalone installer updated: [Windows, Linux, Mac] 1.55 ⇒ 1.6.12.
The new version brings significant changes and improvements:

* The game has over 60 faces for all the main and side characters.
* The game has added some script lines to make the dialogs more lively.
* The game has improved the water visuals.
* The game uses lighting effects in some places.
* The game has replaced some quest icons to better indicate the tool or weapon needed.
* The game has replaced the merchant icons to better indicate the type of items in the store.
* The game has improved bartering with a multiplier.
* The game has fixed a number of minor bugs and translation errors.
* The game uses a new engine with more effective and in some cases sharper rendering.
* The game no longer supports custom user profile names (old profiles will retain their names).
* Windows version requires Windows 10 or higher.
* Windows version no longer supports 32-bit executable.
* Windows version uses DirectX11 instead of DirectX9 with greatly increased efficiency.
* Windows and macOS versions have better support for windowed mode, and the game window can be resized.
* macOS version requires macOS 11 Big Sur or later.
* macOS version has universal binary and supports both Intel x86-64 and Apple Silicon.
* macOS version uses Metal instead of Open GL when running on Apple Silicon.
* macOS version uses AVFoundation instead of Open AL when running on Apple Silicon.
* macOS bundle is signed and notarized.

The old version of the game is still available under "legacy" beta branch. The old version can be run on Windows XP and higher (64-bit as well as 32-bit).
_______________________________________________________________________


Hero of the Kingdom III

Standalone installer updated: [Windows, Linux, Mac] 1.11 ⇒ 1.2.12.
The new version brings significant changes and improvements:

* The game has replaced some quest icons to better indicate the tool or weapon needed.
* The game has improved bartering with a multiplier.
* The game has fixed a number of minor bugs and translation errors.
* The game uses a new engine with more effective and in some cases sharper rendering.
* The game no longer supports custom user profile names (old profiles will retain their names).
* Windows version requires Windows 10 or higher.
* Windows version no longer supports 32-bit executable.
* Windows version uses DirectX11 instead of DirectX9 with greatly increased efficiency.
* Windows and macOS versions have better support for windowed mode, and the game window can be resized.
* macOS version requires macOS 11 Big Sur or later.
* macOS version has universal binary and supports both Intel x86-64 and Apple Silicon.
* macOS version uses Metal instead of Open GL when running on Apple Silicon.
* macOS version uses AVFoundation instead of Open AL when running on Apple Silicon.
* macOS bundle is signed and notarized.

The old version of the game is still available under "legacy" beta branch. The old version can be run on Windows XP and higher (64-bit as well as 32-bit).
_______________________________________________________________________


Hero of the Kingdom: The Lost Tales 1

Standalone installer updated: [Windows, Linux, Mac] 1.08 ⇒ 1.2.9.
The new version brings significant changes and improvements:

* The game has added more than 20 new faces for minor and side characters.
* The game has fixed a number of minor bugs and translation errors.
* The game uses a new engine with more effective and in some cases sharper rendering.
* The game no longer supports custom user profile names (old profiles will retain their names).
* Windows version requires Windows 10 or higher.
* Windows version no longer supports 32-bit executable.
* Windows version uses DirectX11 instead of DirectX9 with greatly increased efficiency.
* Windows and macOS versions have better support for windowed mode, and the game window can be resized.
* macOS version requires macOS 11 Big Sur or later.
* macOS version has universal binary and supports both Intel x86-64 and Apple Silicon.
* macOS version uses Metal instead of Open GL when running on Apple Silicon.
* macOS version uses AVFoundation instead of Open AL when running on Apple Silicon.
* macOS bundle is signed and notarized.

The old version of the game is still available under "legacy" beta branch. The old version can be run on Windows XP and higher (64-bit as well as 32-bit).
_______________________________________________________________________


Hero of the Kingdom: The Lost Tales 2

Standalone installer updated: [Windows, Linux, Mac] 1.03 ⇒ 1.2.5.
The new version brings significant changes and improvements:

* The game has added a dozen of new faces for minor characters.
* The game has fixed a number of minor bugs and translation errors.
* The game uses a new engine with more effective and in some cases sharper rendering.
* The game no longer supports custom user profile names (old profiles will retain their names).
* Windows version requires Windows 10 or higher.
* Windows version no longer supports 32-bit executable.
* Windows version uses DirectX11 instead of DirectX9 with greatly increased efficiency.
* Windows and macOS versions have better support for windowed mode, and the game window can be resized.
* macOS version requires macOS 11 Big Sur or later.
* macOS version has universal binary and supports both Intel x86-64 and Apple Silicon.
* macOS version uses Metal instead of Open GL when running on Apple Silicon.
* macOS version uses AVFoundation instead of Open AL when running on Apple Silicon.
* macOS bundle is signed and notarized.

The old version of the game is still available under "legacy" beta branch. The old version can be run on Windows XP and higher (64-bit as well as 32-bit).
high rated
Between Horizons
Between Horizons Demo

Updated to 1.1.0 (Galaxy & Offline Installer)

Changelog from SteamDB:
Japanese Localization OUT NOW

Fellow detectives,

Thank you for your patience, we know it's been a bummer that the Japanese localization was not part of the release build. But, the wait is over and you can now start your investigations on the Zephyr with Japanese texts.

On top of the new language, we've been working on some highly requested Quality-of-Life improvements. Here's the full changelog for you:

Build version 1.1.0, 2024-05-08

Medium patch adding Japanese, remappable keys, and a host of small fixes:

• Added keybindings feature: You can now remap keys in the main menu!
• Added Japanese translation
• Fixed some game logic errors (e.g. characters referring to things that didn't happen in your run)
• Fixed a bug where players settings weren't properly saved between sessions
• Fixed a bug where evidence stayed highlighted in UI when not selected
• Fixed a bug where the mouse cursor would fade out when it shouldn't
• Corrected dozens of typos in English language

We are aware that a small number of players still gets stuck starting the game. After trying a series of fixes, the next one unfortunately requires a larger rework of a core system. We're still working on it!

Thank you for your ongoing support and feedback - keep it coming, Detectives.

See you aboard the Zephyr!
Vagrus - The Riven Realms

Updated to 1.1650508F for Windows, Linux and Mac.

Changelog from SteamDB:

Patch 1.165 - Codename: Shore Up

New/Updated Features :shiny:


• Outpost rework: most of the UI (buttons, structure, tooltips, and more), mechanics, and balancing received a major rehaul.
• More pieces of Equipment have an Outpost-related effect now.
• Savegame files made in the free Demo can be loaded up automatically in the full game from now on.
• Negative Resistance values now raise damage from the specific type as it was originally intended (for example, a -50% Cold Resistance raises a Cold type damage of 2 to 3). The way Resistances work against Effects remains unchanged (ie. they provide a chance to entirely negate Effects when the Resistance roll is successful).
• Damage from Critical Strikes in Companion Combat are now always calculated from the upper half of the used Skill’s damage value (for example, if the damage of the Skill is 3-6, then Critical Strikes from it are always calculated as if a 5 or a 6 were rolled).
• Critical Strikes in Companion Combat are now always Armor Piercing.
• Penalties for successive Evade and Block attempts in the same Round have been doubled (for example, the second attempt in the Round incurred a -5% penalty and now it incurs a -10% penalty).
• Timers on Mercenary Tasks now stop when it makes sense narratively (and so timed task bonuses are granted based on this moment in time, not the moment of the turn-in). Once the timer stops, players have more freedom to turn in these Tasks. For example, the timer on Defense Tasks stops when the vagrus successfully defeated the foe during the defense battle.
• Added a new setting to Options: Companion Loyalty Details. You can now use it to set the nature and depth of information the game log and Events provide on the Loyalty changes of Companions: Off: No feedback is provided. Basic (Default): Only the fact of the change is provided and its direction. Indicative: The measure of change is also provided (for example: Greatly disapproves, Slightly approves).
• The highest Loyalty tier for Companions was renamed from ‘Amicable’ to ‘Loyal’.
• Companion Upkeep (daily) is raised by 5 Changers for Companions assigned to a Deputy role and this is reflected on their character sheet and the tooltip of Companion Upkeep.
• Further tweaked and enhanced the controller experience.

Updated Content :gift:

• Some Perks that Harvek was supposed to have but were actually missing were added back in. Players who have him in their comitatus receive a complete reset on him and regain the Insight to be able to respec him.
• Gor’Goro received new, easier gift options in his Banter. Additionally, his personal questline’s first segment awards a lot more Loyalty now.
• The Prowess (2) requirement to trigger Renkailon’s personal questline now has an alternative of a Renown requirement.
• Entering Avernum’s Ossuary is now possible even with the Disdain of Ahskul property (allowing the completion of Nedir’s questline in a playthrough where you aim for certain achievements).
• Eylani now loses Loyalty when you decide to fight against beasts in Kabur’s arena.
• New entries on Companion Loyalty and the Outpost were added to the Glossary.
• We have added a hidden, alternative way to get a certain quest item for Vrak the Haunted’s quest whereby you can circumvent having to interact with the Ahskulites in Deven (allowing the completion of Vrak’s quest in a playthrough where you aim for certain achievements).
• Removed much of the Coal from Scrapheap in ‘Pilgrims of the Wasteland’ to avoid players accidentally buying it out and going broke during the early tutorial.

User Interface Improvements :pencil:

• The display of chances in Crew Combat (Critical Success, Success, Failure, Critical Failure percentages) now shows the actual percentages (this was only a display issue).
• Reworked the “Faction Reward Filter” button on the Settlement UI to be more logical, displaying the active filter’s status.
• Long savegame names will now be broken into more lines and they show in full on the loading screen.
• The (glitchy) highlighter on selected choices in Events was changed to a more subtle underline.
• The new “Enervated” Skill effect now has a proper icon and tooltip explaining it on the Character Sheet.
• The ‘minimize’ button on tutorial popups was moved to the top right corner.
• From now on, you can only change font size while the Event UI, Journal, and Codex are closed to prevent locks, and other issues.
• All Mercenary Tasks now display objectives in the quest-style (using status-sensitive bullet points).
• The Mercenary Task UI in the Journal was significantly improved and now presents more information more consistently.
• The requirements of using certain Advanced Tactics in Crew Combat that were nebulous before are now much more informative (including why you cannot use one when you do not meet said requirements).
• Added and improved various new Crew Combat tooltips to provide better information on mechanics.
• The bug that caused the Outpost’s Consumption to be erroneously displayed was fixed.
• The Font Size slider in Options became more informative (providing a percentage as well as demonstrating actual font size below the option, not in a janky tooltip).
• Equipment tooltips no longer display the price you originally bought it for (it was obsolete and confusing).
• Localized steps and choices in Events are now marked differently if they were merely machine-translated or were translated by a person.
• Vitality and Power Regeneration are now correctly displayed on Companions’ character sheets.
• Tests in Events now indicate (via icons and tooltips) whose Perks are taken into account: the whole comitatus’s, only those of the Companions previously selected to accompany the vagrus, or only the vagrus’s.

Bug Fixes :bug:

• Fixed missing or glitchy dependency icons in Events.
• You can no longer win the main campaign by retiring to your own upgraded Outpost while not having the Wealth Ambition (this was possible by choosing a combination of options during the Outpost upgrade process).
• The Ahari and Chimera Legion Faction tabs now always display valid (including unlocked) Faction presence locations.
• Cadmador does not show its faction locations any longer, as was originally intended.
• Passengers headed to the Sunken Tower will no longer show up until a path to said location has been unlocked by the player through quests.
• Removing a Deputy that provides an Equipment slot for the /comitatus/ now refreshes the slots immediately, preventing players from keeping Equipment in a closed slot.
• When owning no Beasts of Burden, swapping to a different Beast Type no longer modifies Movement Points.
• The font size of the Glossary will now reflect the one set in Options.
• Great Lamps are no longer sold in core game territories when you do not own Sunfire and Moonshadow.
• Tweaked Companion Combat AI significantly, especially regarding the avoidance of performance drops and the use of Overwatch-type Skills.
• Performance improvements all across the board (regarding both CPU and GPU usage).
• The Spell Penetration Perk now provides the -15% Resistance it advertises.
• Fixed several bugs related to Mercenary Tasks (mostly related to Escort Tasks with interim targets).
• Fixed various glitches, typos, and performance issues in the Glossary.
• Dragging Market listings and dropping them earlier than your own cargo space will not purchase them now but cancel the interaction as it was supposed to.
• Fixed an issue that caused parts of some localized (machine translated) tutorial windows to be off-screen.
• Your Scouts can no longer find perilous calerus Events (that would slay an unprotected comitatus) when you have protective Equipment equipped.
• In Crew Combat, you no longer need an active character to Stand Down once the enemy is retreating (as opposed to Pursue where you need someone to pursue the foe).

Coming Up Next

• The option to change between Wasteland and Dissonance modes during a playthrough
• New DLC: Old Acquaintances

Stay tuned and conquer the wasteland!
- The Lost Pilgrims Team